A big piece of area terrain in the middle of the table can really make all the decisions about a game.
This was a 1500 point pickup game between Lawrence, aka Aarhus and I that took place after Bill and I wrapped up (batrep coming soon). Incidentally, the diference between my 1500 point list and my 1700 is some Shuriken Cannons, some Wargear and some Witchblades. :) Nothing you can see, for the most part.
- All ten Dark Reapers went into a building with Fortifications and Medkit strategems. That, combined with Fortune, made them almost unkillable.
- The giant piece of area terrain in the middle, however, meant that they didn't kill anything else.
- It's worth it to huck the D Cannons up the table for 4 turns so that you can get a great shot on the 5th or 6th.
- Fury of the Ancients is frustrating as hell. Utterly unstoppable and no restrictions whatsoever in terms of range or line of sight. He kept running it through two or three squads at a time and it was driving me crazy.
- Wraithlords are great. It's not that they are monsters, as they don't move very fast and they have somewhat limited firing power... but they're solid. They always give me a nice, dependable shooter that doesn't have to cower in terror because a bolter might pop out of nowhere. Two Wraithlords took a few casualties. No world records set... but, as usual, they were a good anchor.
- The Psychic Hood is a broken piece of Wargear.
In the end, it was very close. Neither of us took many casualties (I lost two crewmen from my D Cannons, and that was it. He lost half a Devastator Squad and a Dreadnought). Due to the fact that his Librarian took one wound, I got extra points and eked out a win. Lawrence went a little green (as it was his fault; that wound was lost to Perils of the Warp), but was a good sport about it.
Yay, Lawrence for not being a big baby!